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Channel: omaha – Ludum Dare
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while(doodle) – 00

Starting work March 17th, 630pm EST   I know, pretty amazing right?

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while(doodle) progress update

Quick video of the latest progress on my entry: Next update will be gameplay focused, I’m spending too much time on framework/tools. A full dev log with many more videos is available at...

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while(software) – mini ld #33 complete

Break The Wall This is my entry for the Mini Ludum Dare #33. It is written in java using libgdx. I used bfxr to create the sound clips and gimp to create a few textures. The rest of the game is...

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Timelapse – 7 days of development

Here’s a timelapse of my work on Beat The Wall. One frame every 30 seconds.

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while(ld23)

I’m in. Toolchain libgdx gimp sfxr sketchbook pro while(software) base code The base code includes a few java classes that provide basic interpolation support, procedural geometric mesh generation...

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River Runner Timelapse

One screenshot every 30 seconds.  You know the drill. check out the game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5229

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Round 2. I’m in.

LD #23 was the greatest.  Can’t wait for #24.  I’ll be driving down to Richmond, VA to join the guys at http://rvagamejams.com/ I’m working with a similar stack this time around, namely: libgdx...

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In

I’m heading down to Richmond, VA to join the nice people at http://rvagamejams.com/ This time around, I’m going to build something in Unity.  My hypothesis:  I was spending 60-70% of my time in...

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Absolutely Yes

Unity, Ableton Live, Gimp, Blender Dedicating this one to my new wife.

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22 hours to go

I had a very hard time getting started on this project.  For hours on end I tortured myself trying to think of a clever use of the theme, but nothing would come.  Ultimately, I decided I had to do...

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Most definitely in

Unity, logic, gimp, blender.

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I’m in

The April Ludum Dare events hold a special place in my heart. I’ve got the post-GDC enthusiasm coursing through my veins. All I can think is VIDEO GAMES. Engine – Unity Graphics – Photoshop Music –...

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getting ready for LD30

I’m in, working with the usual toolset: Unity Photoshop Logic Pro X Blender My boilerplate code consists of: state manager midi event broadcaster particle system generic object factory (preallocation...

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yep yep

I’m in, working with Unity3d, Photoshop, MonoDevelop, Logic Pro X, and Blender. Additionally, I’m using trello and git to manage tasks and take snapshots of my progress for later analysis. +1 Snowman

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Welcome to my Snow Box!

  I set out to build a twin-stick shooter that was playable with just a keyboard. And a snowman.   Check it out here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=5229

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Let’s play – I’m in

I’m planning to work in Unity, but I’ve been spending a lot of time working with HaxeFlixel recently and I may have to go that route instead… My goal this jam is to stop trying so damned hard In recent...

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PSA – Unity webplayer builds on your entry page

  Make a game in Unity? Great! Let’s take a moment to set up your entry page to display it properly. Step 1 – Adjust the content’s width and height Your entry page will support a playable area up to...

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I’m in

My goal this time is to be a good host and get locals interested in game jams. I’m hosting my first event in Bozeman, MT. You can find us in the list of real-world gatherings or on facebook. With...

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Ludum Desk

Cleaning up the desk, testing my workflows and toolchains. Just one more day of prep…

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monster goes home

mockup #1

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