I’m heading down to Richmond, VA to join the nice people at http://rvagamejams.com/
This time around, I’m going to build something in Unity. My hypothesis: I was spending 60-70% of my time in previous jams building basic engine components, rather than gameplay. I should be at least twice as productive having switched away from libgdx.
stack: Unity3d, Gimp, Blender, GarageBand