I’m in, working with the usual toolset:
- Unity
- Photoshop
- Logic Pro X
- Blender
My boilerplate code consists of:
- state manager
- midi event broadcaster
- particle system
- generic object factory (preallocation and object re-use)
- generic quadtree implementation
- camera lerp helpers
- camera layering helpers
These are always a work in progress. Recent versions can be found in my previous LD entries. Feel free to reach out if you’re interested in the latest copy of any of the above systems.